Fade Colors on a Polygon using the Game Loop

One of the features I need to implement is to smoothly change the fill/stroke color of a polygon, like this: A manual approach In order to better understand the mechanics, I built my own fading PoC. First, one would need to build the polygon:

In this particular case, I have a text field and […]

Antialias a Polygon with Corona SDK

The other day I figured I needed to draw a polygon in Corona SDK. With display.newPolygon(...), the job is extremely easy and a result like (apologies for the JPEG artefacts): It is obvious that in non retina cases, one can see the aliasing of the polygon’s edges. Hence I’ve thought and searched of various ways […]

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