Fade colors in Corona using Transitions

Corona provides transitions. According to this post, a transitionTo(…) would suffice:

The user can also cancel the transition if needed (which is waht I would need to do later in the code). In case you’re into custom stuff and the easing functions are not enough, you can create your own. A sample can be […]

Fade Colors on a Polygon using the Game Loop

One of the features I need to implement is to smoothly change the fill/stroke color of a polygon, like this: A manual approach In order to better understand the mechanics, I built my own fading PoC. First, one would need to build the polygon:

In this particular case, I have a text field and […]

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